In this video we simply create a Swift-based Sprite Kit project, and talk a little about the initial setup in Xcode. We’ll create a .playground file to test out code, and also clear out the initial GameScene class to also test code in.
Justin Dike is the owner and lead developer at CartoonSmart.com. He's taught hundreds of hours of game development video tutorials, covering everything from coding to art. These days he's working mostly on Swift and Sprite Kit tutorials, which often lead into highly polished iOS / tvOS Starter Kits, which require no programming at all, but are capable of making nearly any type game! Yeah, you read that write. You can also find Justin at the official CartoonSmart Podcast