Swift 2.0 and SpriteKit Video Tutorial – Introduction to Physics and tracking with SKCameraNodes
In this Swift 2 and SpriteKit video tutorial we will set our player’s physics body to Alpha Mask (so the body actual represent the alpha channel of the texture), play around with some basic physics, then create an SKCameraNode which will follow the character around the scene. We will also create an edge-based boundary around the initial viewable frame of the scene.