Learn how to cast a child in your Sprite Kit scene as a declared variable in your GameScene.swift file. We’ll pick on an SKLabelNode but casting works the same whether its an SKSpriteNode or other type class that you could layout in Xcode’s Scene Editor. This is an important video for anyone new to Sprite Kit and trying to figure out how to program the connection between your scene based objects and your Swift code.
This video is from CartoonSmart’s Video Tutorial Podcast, so keep in mind, this is as much for fun as it is for education. But you’ll probably learn way more than you thought!
Subscribe to our Podcast through iTunes RSS feed / Full Show Archive0 Comments
Leave a reply
You must be logged in to post a comment.