To See the UPDATED Version for Swift 3, click here. Here’s a quick snippet of Swift and Sprite Kit code for…
Ran into a wee-bit of a challenge tonight with Xcode and parsing a property list with Swift. For reference, here’s the…
Day 5: Today, we look at Contact Listeners and Collision Detection in Swift. Highlights include: Setting the GameScene class to be the…
Day 4: Create multiple platforms for a typical game character to walk on We create a Dictionary to pass data into a subclass of…
Day 3 – “Round 2, Fight!” Highlights of this part include: Use the enumerateChildNodesWithName function to examine every node in the…
Day 3 – The saga continues. Highlights of Part 1 We start with a new project using some Bro-tastic game art…
Day 2 Highlights Added some physics properties using our old friend SKPhysicsBody Wrote a couple functions, one in our class…
Well today I officially started learning Swift and Sprite Kit together. Keyword being “together” as I’ve been using Sprite Kit…
I had this issue with a couple projects recently, one of which was my Fantastic Worlds iOS Starter Kit. It was…
Lets see if I can remember the steps to adding iAds to a Sprite Kit (Objective C) project. First be…
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